![]() ![]() Those 15 degree increments were then welded together to give me the support bars going from the center to edge: I then rotated them, stopping every 15 degrees or so. For the bottom portion (grid mesh), I took a plane, used the loop cut tool to give me the right number of edges so I could extrude out the grid mesh lines. There are two different methods placed on top of each-other. Then I took the top/bottom/left/right-most faces and extruded them into the center to make the edges for the four corners, or “cells”. The first step to creating the coin in Blender was to make the coins edge by making a 256-sided circle, extruding the outer edges along the x&y for just a short bit, then deleting the interior leaving me the outer edge which I could then extrude along the z axis. And an high-tech-looking data corner representing the intel collection portion. A satellite dish representing “silver age” of surveillance.Ĥ. Biplanes representing our original mission of aerial reconnaissance that…ģ. I came up with the below concept by combining pieces of photographs or drawings that would represent those elements:ġ. So I thought about a coin design that could incorporate all of those elements. I then set off to satisfy their requirements by researching the Squadron’s history, and found that we are the only Squadron in our Group (the 707 ISRG) to perform all three missions of ISR: Intelligence Collection, Surveillance operations, and aerial Reconnaissance. I initially created some ideas (below), but they were rejected for not having enough “22 IS” in them (I thought the 3 guys was kinda funny though). (For more about Squadron Coins or Challange Coins, please see the wiki article here.Īs soon as she was assigned to the 22d Intelligence Squadron (22 IS), my Commander gave me the task of creating her first Commander’s Coin. Commander’s Coins cannot be bought, only given. These are a little bit different from Squadron Coins which can be purchased by members of the squadron as proof of their service with that unit. By moving the factor (“fac:”) we can set the strength of the bump map.Įach commander has his or her own coin that the commander personally gives out as tokens of appreciation for outstanding job performance, exemplary service, or above-and-beyond actions. The ‘mix’ node can be found under the ‘add > color > mix’ option (shift+A). Since there doesn’t seem to be a setting for strength, we’ll use a mix node with the displacement material on one noodle-entry and an empty slot on the other: So on to the meat of this tip, how to adjust the strength. You can adjust the map size using the “size” setting in the image above just as you would under normal Blender Internal, or using the nodes: The bump map in Cycles is listed under the displacement tab.Īs of right now (early May ’11) it doesn’t look like you can load an image as the displacement map, but you can use the standard Blender procedural materials (clouds, marble, ect). Shown below was zooming to 2500%.In the below Velvet setting example, you can see that both Sigma and Fresnel have a similar effect: The advantage of a vector graphic can most rapidly be seen when we increase its size. Use "File - Save As" to save your file in SVG format.Otherwise it may appear "cropped" when viewed. ![]()
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